70 lines
1.2 KiB
C#
70 lines
1.2 KiB
C#
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using NeoSaveGames.SceneManagement;
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace NeoFPS.Samples
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{
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public class MultiInputLevelSelect : MultiInputWidget, ISubmitHandler, IPointerClickHandler
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{
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[SerializeField] private Image m_ScreenshotImage = null;
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private Sprite m_Screenshot = null;
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public enum SceneLoadMode
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{
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Index,
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Name
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}
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public string level
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{
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get;
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set;
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}
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public Sprite screenshot
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{
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get { return m_Screenshot; }
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set
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{
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m_Screenshot = value;
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if (m_ScreenshotImage != null)
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m_ScreenshotImage.sprite = m_Screenshot;
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}
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}
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#if UNITY_EDITOR
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protected override void OnValidate ()
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{
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base.OnValidate ();
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if (m_ScreenshotImage != null)
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m_ScreenshotImage.sprite = m_Screenshot;
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}
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#endif
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protected override bool customHeight
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{
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get { return true; }
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}
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public void OnPointerClick (PointerEventData eventData)
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{
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Press ();
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}
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public void OnSubmit (BaseEventData eventData)
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{
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Press ();
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}
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private void Press ()
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{
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PlayAudio (MenuAudio.ClickValid);
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NeoSceneManager.LoadScene(level);
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}
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}
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}
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