17 lines
497 B
C#
17 lines
497 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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[MotionGraphElement("Character/Ground Contact")]
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public class GroundContactCondition : MotionGraphCondition
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{
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[SerializeField] private bool m_Comparison = false;
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public override bool CheckCondition(MotionGraphConnectable connectable)
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{
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return controller.characterController.isGrounded == m_Comparison;
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}
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}
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}
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