13 lines
321 B
C#
13 lines
321 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoSaveGames.Serialization
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{
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public interface INeoSerializedGameObjectLimiter
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{
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bool restrictChildObjects { get; }
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bool restrictNeoComponents { get; }
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bool restrictOtherComponents { get; }
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}
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}
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