14 lines
301 B
C#
14 lines
301 B
C#
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using System;
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using UnityEngine;
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namespace NeoFPS
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{
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[Serializable]
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public struct PoolInfo
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{
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[Tooltip("The prefab object to spawn.")]
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public PooledObject prototype;
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[Tooltip("The number of objects to instantiate for the pool.")]
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public int count;
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}
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}
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