projectEli/Assets/NeoFPS/Core/Utilities/Pooling/PoolInfo.cs

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2022-11-07 01:28:33 +00:00
using System;
using UnityEngine;
namespace NeoFPS
{
[Serializable]
public struct PoolInfo
{
[Tooltip("The prefab object to spawn.")]
public PooledObject prototype;
[Tooltip("The number of objects to instantiate for the pool.")]
public int count;
}
}