projectEli/Assets/NeoFPS/Core/Utilities/Pooling/PoolInfo.cs
2022-11-06 20:28:33 -05:00

14 lines
301 B
C#

using System;
using UnityEngine;
namespace NeoFPS
{
[Serializable]
public struct PoolInfo
{
[Tooltip("The prefab object to spawn.")]
public PooledObject prototype;
[Tooltip("The number of objects to instantiate for the pool.")]
public int count;
}
}