2023-01-15 11:39:47 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SimpleInventorySystem
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{
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2023-03-15 11:43:15 +00:00
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public class StorageWindowUI : WindowUI
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2023-01-15 11:39:47 +00:00
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{
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public GameObject StorageContainer;
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// Start is called before the first frame update
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void Start()
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{
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if(dragWindowUI != null)
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{
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2023-03-15 11:43:15 +00:00
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dragWindowUI.title.text = ItemUI.itemName;
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2023-01-15 11:39:47 +00:00
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}
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}
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public void SetItem(ItemUI itemUI)
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{
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2023-03-15 11:43:15 +00:00
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this.ItemUI = itemUI;
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2023-01-15 11:39:47 +00:00
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}
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}
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}
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