12 lines
368 B
C#
12 lines
368 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoSaveGames.Serialization
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{
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public interface INeoSerializableComponent
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{
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void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode);
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void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo);
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}
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}
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