26 lines
524 B
C#
26 lines
524 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace NeoSaveGames.Serialization
|
|||
|
{
|
|||
|
public struct NeoSerializationKey
|
|||
|
{
|
|||
|
private int value;
|
|||
|
|
|||
|
public bool isValid
|
|||
|
{
|
|||
|
get { return value != 0; }
|
|||
|
}
|
|||
|
|
|||
|
public NeoSerializationKey(string key)
|
|||
|
{
|
|||
|
value = Animator.StringToHash(key);
|
|||
|
}
|
|||
|
|
|||
|
public static implicit operator int(NeoSerializationKey key)
|
|||
|
{
|
|||
|
return key.value;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|