projectEli/Assets/Inventory System/Scripts/Inventory/InventorySystemPreferences.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
public enum ItemTags
{
Any,
Helmet,
Headset,
Glasses,
FaceCover,
Plate,
Weapon,
Sidearm,
MeleeWeapon,
TacticalRig,
TacticalRigAttachment,
MedPouch,
Backpack,
Pouch1x1,
Pouch2x1,
Pouch3x1,
Pouch2x2,
BodyArmor,
PlateCarrier,
HeavyAmmunition,
MediumAmmunition,
LightAmmunition,
ShotgunRounds
}
public enum RarityType
{
Common,
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Uncommon,
Rare,
Epic,
Legendary
}
[Serializable]
public class Rarity
{
public RarityType rarityType;
public Color color;
}
public class InventorySystemPreferences
{
// This class is simply there for convenience. The bulk of this file will contain elements that the game developer or programmer can modify to extend their game.
}
}