Integrated Simple Inventory asset with new changes

This commit is contained in:
tonyomendoza 2022-11-15 14:58:54 -08:00
parent f5b3b8c71f
commit 1054674350
47 changed files with 55066 additions and 497 deletions

6
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@ -68,6 +68,18 @@ namespace SimpleInventorySystem
}
}
[Serializable]
public class TagSlotPairing
{
public ItemTags itemTag;
public SlotUI slot;
public bool HasSlotOccupied()
{
return slot.GetItemUI() != null;
}
}
public enum ItemTags
{
Any,
@ -87,7 +99,8 @@ namespace SimpleInventorySystem
Pouch1x2,
Pouch1x3,
Pouch2x2,
BodyArmor
BodyArmor,
PlateCarrier
}
public class InventorySystem : MonoBehaviour, IPointerClickHandler
@ -107,9 +120,11 @@ namespace SimpleInventorySystem
public KeyCode rotateKey;
public KeyCode menuKey;
public KeyCode interactKey;
public KeyCode dropItemKey;
protected KeyInput rotationKeyInput;
protected KeyInput menuKeyInput;
protected KeyInput interactKeyInput;
protected KeyInput dropItemKeyInput;
[SerializeField] private int DefaultWidthOnGrid = 100;
[SerializeField] private int DefaultHeightOnGrid = 100;
public Size DefaultSizeOnGrid;
@ -121,6 +136,8 @@ namespace SimpleInventorySystem
public ItemUI DraggedItem;
public ContextMenuManagerUI ContextMenuUI;
public static List<GameObject> hoverResults;
public Player_IS player;
public List<TagSlotPairing> TagSlotPairings;
private void Awake()
{
@ -138,6 +155,7 @@ namespace SimpleInventorySystem
rotationKeyInput = new KeyInput(rotateKey);
menuKeyInput = new KeyInput(menuKey);
interactKeyInput = new KeyInput(interactKey);
dropItemKeyInput = new KeyInput(dropItemKey);
lootMessage = playerUI.transform.Find("Loot Message").GetComponent<TextMeshProUGUI>();
if (lootMessage != null)
@ -148,13 +166,12 @@ namespace SimpleInventorySystem
}
toolbarEvents = EventsObject.transform.Find("Toolbar").gameObject;
InventoryMenuUI.SetActive(false);
}
// Start is called before the first frame update
void Start()
{
InventoryMenuUI.SetActive(false);
}
// Update is called once per frame
@ -163,8 +180,12 @@ namespace SimpleInventorySystem
rotationKeyInput.Update();
menuKeyInput.Update();
interactKeyInput.Update();
dropItemKeyInput.Update();
//else
{
DetectObject();
}
if (menuKeyInput.PressedKey(true))
{
@ -278,17 +299,54 @@ namespace SimpleInventorySystem
//Debug.Log("Detecting...");
}
Ray ray = playerCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));//controls.Mouse.Position.ReadValue<Vector2>());
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
// for single hits, i guess...
}
RaycastHit[] hits = Physics.RaycastAll(ray, 200);
for(int i = 0; i < hits.Length; i++)
{
if (hits[i].collider != null)
{
//Debug.Log("3D Hit All: " + hits[i].collider.gameObject.name);
}
if (hit.collider != null)// && hit.transform.parent.parent.parent != null)
{
PickUp response_pickUp = hit.collider.transform.GetComponent<PickUp>();
if (response_pickUp && !InventorySystem.instance.IsUsingInventoryMenuUI())
{
//Debug.Log("Detecting");
lootMessage.gameObject.SetActive(true);
if (interactKeyInput.pressedKey)
player.HandlePickup(response_pickUp);
return;
}
else
{
lootMessage.gameObject.SetActive(false);
}
//Debug.Log("3D Hit: " + hit.collider.transform.name);
// TODO: functionality here
Inventory response = hit.collider.transform.GetComponent<Inventory>();
if (response != null && !InventorySystem.instance.IsUsingInventoryMenuUI())
Inventory response_inventory = hit.collider.transform.GetComponent<Inventory>();
if(response_inventory == player.inventory)
{
continue; // ignore self
}
if (response_inventory != null && !InventorySystem.instance.IsUsingInventoryMenuUI())
{
Debug.Log("Opening Inventory");
if (interactKeyInput.PressedKey(true))
{
OpenInventory();
@ -310,15 +368,6 @@ namespace SimpleInventorySystem
}
}
/*RaycastHit[] hits = Physics.RaycastAll(ray, 200);
for(int i = 0; i < hits.Length; i++)
{
if (hits[i].collider != null)
{
Debug.Log("3D Hit All: " + hits[i].collider.tag);
}
}*/
/*RaycastHit[] hitsNonAlloc = new RaycastHit[1];
int numberOfHits = Physics.RaycastNonAlloc(ray, hitsNonAlloc);
for (int i = 0; i < numberOfHits; i++)
@ -343,6 +392,10 @@ namespace SimpleInventorySystem
{
return rotationKeyInput.PressedKey(singlePress);
}
public bool PressedDropItemKey(bool singlePress)
{
return dropItemKeyInput.PressedKey(singlePress);
}
public void OnPointerClick(PointerEventData eventData)
{

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@ -0,0 +1,124 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
[RequireComponent(typeof(Collider))]
public class PickUp : MonoBehaviour
{
public GameObject ItemGameObject;
public Vector3 alterPosition;
public Vector3 alterRotation;
public Vector3 alterScale = Vector3.one;
private Vector3 oldPosition;
private Vector3 oldRotation;
private Vector3 oldScale;
public ItemUI itemUI;
private Collider pickUpCollider;
public PickUpRange pickUpRange;
public bool HadPickedUp { private set; get; }
[HideInInspector] public TargetAttachment targetAttachment;
// Start is called before the first frame update
void Start()
{
pickUpCollider = GetComponent<Collider>();
if (!pickUpCollider.isTrigger)
{
Debug.LogWarning("PickUp: The collider should be a trigger.");
}
if(ItemGameObject == null)
{
Debug.LogError("PickUp: ItemGameObject should not be null.");
}
oldPosition = ItemGameObject.transform.localPosition;
oldRotation = ItemGameObject.transform.localRotation.eulerAngles;
oldScale = ItemGameObject.transform.localScale;
//itemUI = Item.GetComponent<ItemUI>();
if (itemUI == null)
{
Debug.LogError("PickUp: ItemUI must not be null.");
}
else
{
itemUI.pickUp = this;
}
pickUpRange = GetComponentInChildren<PickUpRange>();
if(pickUpRange == null)
{
Debug.LogError("PickUp: PickUpRange must not be null.");
}
else
{
pickUpRange.pickUp = this;
}
}
public void SetItemGameObjectTransform(Vector3 newPosition, Vector3 newRotation, Vector3 newScale)
{
ItemGameObject.transform.localPosition = newPosition;
ItemGameObject.transform.localRotation = Quaternion.Euler(newRotation);
ItemGameObject.transform.localScale = newScale;
}
public void DropDownHandler(bool keepOldPosition = false)
{
if(keepOldPosition)
ItemGameObject.transform.localPosition = oldPosition;
ItemGameObject.transform.localRotation = Quaternion.Euler(oldRotation);
ItemGameObject.transform.localScale = oldScale;
HadPickedUp = false;
pickUpCollider.enabled = true;
pickUpRange.GetComponent<Collider>().enabled = true;
}
public void AlterItemGameObjectTransform()
{
ItemGameObject.transform.localPosition = alterPosition;
ItemGameObject.transform.localRotation = Quaternion.Euler(alterRotation);
ItemGameObject.transform.localScale = alterScale;
}
public void PickUpHandler()
{
if (!HadPickedUp)
{
foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings)
{
if (!tsp.HasSlotOccupied())
{
bool dropped = tsp.slot.DropOntoSlot(itemUI.gameObject);
if (dropped)
{
itemUI.transform.localRotation = Quaternion.Euler(new Vector3());
itemUI.transform.localScale = new Vector3(1, 1, 1);
HadPickedUp = true;
// TODO: Handle changing transform here
//ItemGameObject.GetComponent<>;
if(InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI))
{
pickUpCollider.enabled = false;
pickUpRange.GetComponent<Collider>().enabled = false;
}
}
}
}
}
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
public class PickUpRange : MonoBehaviour
{
[HideInInspector] public PickUp pickUp;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -0,0 +1,91 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
[RequireComponent(typeof(Collider), typeof(Inventory))]
public class Player_IS : MonoBehaviour
{
//public bool CanPickupItem { get; private set; }
//public PickUp storedPickUp;
public List<PickUp> pickUpsInRange = new List<PickUp>();
[HideInInspector] public Inventory inventory;
public List<TargetAttachment> targetAttachments;
// Start is called before the first frame update
void Start()
{
}
public bool AttachItemGameObject(GameObject go, ItemTags itemTag, ItemUI itemUI)
{
foreach (TargetAttachment ta in targetAttachments)
{
if(ta != null && ta.AttachItemGameObject(go, itemTag, itemUI.pickUp))
{
itemUI.targetAttachment = ta;
return true;
}
}
return false;
}
public void DetachItemGameObject(GameObject go, ItemUI itemUI)
{
itemUI.targetAttachment.DetachItemGameObject(go);
itemUI.pickUp.DropDownHandler();
itemUI.targetAttachment = null;
itemUI.gameObject.transform.SetParent(go.transform);
}
// Update is called once per frame
void Update()
{
}
public void HandlePickup(PickUp storedPickUp)
{
if(storedPickUp != null && pickUpsInRange.Contains(storedPickUp))
{
Debug.Log("Picking up");
storedPickUp.PickUpHandler();
}
}
private void OnTriggerEnter(Collider other)
{
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
if (pickUpRange != null && !pickUpsInRange.Contains(pickUpRange.pickUp))
{
Debug.Log("Collided");
pickUpsInRange.Add(pickUpRange.pickUp);
}
}
private void OnTriggerStay(Collider other)
{
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
if (pickUpRange != null)
{
//CanPickupItem = true;
}
}
private void OnTriggerExit(Collider other)
{
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
if (pickUpRange != null && pickUpsInRange.Contains(pickUpRange.pickUp))
{
//CanPickupItem = false;
pickUpsInRange.Remove(pickUpRange.pickUp);
}
}
}
}

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@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SimpleInventorySystem
{
public class TargetAttachment : MonoBehaviour
{
public ItemTags itemTag;
private GameObject itemGameObject;
public Vector3 position;
public Vector3 rotation;
public Vector3 scale = Vector3.one;
public bool hideGameObject;
public bool KeepOldRotationOnDrop;
private Vector3 oldRotation = new Vector3();
public bool AttachItemGameObject(GameObject go, ItemTags targetItemTag, PickUp pickUp)
{
if (itemTag == targetItemTag)
{
itemGameObject = go;
if (hideGameObject)
{
itemGameObject.SetActive(false);
return true;
}
oldRotation = go.transform.localRotation.eulerAngles;
go.transform.SetParent(transform, false);
if(pickUp == null)
{
go.transform.localPosition = position;
go.transform.localRotation = Quaternion.Euler(rotation);
go.transform.localScale = scale;
}
else
{
pickUp.AlterItemGameObjectTransform();
}
// TODO: possibly handle transform rotations, scales, etc.
return true;
}
return false;
}
public void DetachItemGameObject(GameObject go)
{
itemGameObject = null;
// TODO: Most likely, implement drop here.
go.transform.SetParent(null);
go.transform.localRotation = Quaternion.Euler(oldRotation);
}
}
}

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@ -10,7 +10,7 @@ namespace SimpleInventorySystem
public bool FindAttachToScriptInAttachToTransform;
private Transform targetParentTransform;
[Tooltip("Leave empty if a container exists in dropped target(s) ItemUI.")]
public GameObject PrefabUI;
//public GameObject PrefabUI;
private GameObject instantiatedUI;
public bool StackAppend = true;

View File

@ -132,6 +132,7 @@ namespace SimpleInventorySystem
else
{
lootCount++;
item.transform.localScale = new Vector3(1, 1, 1);
}
i++;
} while (!dropped);
@ -255,10 +256,14 @@ namespace SimpleInventorySystem
Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": F");
Debug.Log(oCells.Count);
}
return true;
}
Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": G");
return false;
}
// Update is called once per frame
void Update()

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@ -13,19 +13,20 @@ namespace SimpleInventorySystem
public GameObject[] showGameObjects;
public SlotUI[] incompatibleSlots;
public GameObject[] hideGameObjects;
public List<ItemTags> AllowedItemTags;
// Start is called before the first frame update
void Start()
{
if (slot != null)
{
slot.groupSlot = this;
slot.groupSlots.Add(this);
}
if (slots != null)
{
foreach (SlotUI s in slots)
{
s.groupSlot = this;
s.groupSlots.Add(this);
}
}
}
@ -46,6 +47,7 @@ namespace SimpleInventorySystem
{
foreach (GameObject uiContainerGameObject in showGameObjects)
{
Debug.Log("Hide: " + uiContainerGameObject.name);
uiContainerGameObject.SetActive(false);
}
foreach (GameObject uiContainerGameObject in hideGameObjects)
@ -118,7 +120,9 @@ namespace SimpleInventorySystem
internal void OnItemDropped()
{
if (HasSlotsOccupied() && !HasIncompatibleSlotsOccupied())
bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(slot.GetItemUI().ItemTag);
if (HasSlotsOccupied() && !HasIncompatibleSlotsOccupied() && allowed)
{
ShowUIContainer();
}

View File

@ -12,7 +12,7 @@ namespace SimpleInventorySystem
public class ItemUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private RectTransform rectTransform;
private Image image;
public Image image;
public Canvas canvas;
private CanvasGroup canvasGroup;
private float scale = 1f;
@ -30,7 +30,10 @@ namespace SimpleInventorySystem
public GameObject container;
public GameObject containerUIPrefab;
public Item itemPrefab;
public bool Equipped;
[HideInInspector] public bool Equipped;
private Vector2 oldImageSizeDelta;
private Vector2 oldSizeDelta;
public bool Stackable
{
get { return StackLimit > 1; }
@ -61,12 +64,33 @@ namespace SimpleInventorySystem
[HideInInspector] public bool IsLinkedSlotClone;
public bool PointerIsHoveredOver { get { return InventorySystem.IsMouseOverItemUITop(this); } }
public LimitStackSlotCapacity limitStackSlotCapacity;
public PickUp pickUp;
public TargetAttachment targetAttachment;
//public Item item;
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
if(image == null)
{
Image[] images = transform.GetComponentsInChildren<Image>();
for(int i = 0; i < images.Length; i++)
{
if(images[i] == GetComponent<Image>())
{
continue;
}
image = transform.GetComponentInChildren<Image>();
break;
}
}
if(image == null)
{
Debug.LogError("ItemUI: Item needs an Image component.");
}
canvasGroup = GetComponent<CanvasGroup>();
renderProp = GetComponent<RenderItemUIProperty>();
limitStackSlotCapacity = GetComponent<LimitStackSlotCapacity>();
@ -76,8 +100,7 @@ namespace SimpleInventorySystem
Debug.LogError("Inventory ItemUI must contain a positive integer value for Width and Height: " + name);
}
Transform handler = transform.Find("Handler");
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z));
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(transform.rotation.eulerAngles.z));
switch (eulerAngle)
{
case 270:
@ -161,7 +184,7 @@ namespace SimpleInventorySystem
if (slot == null)
{
Debug.Log("ItemUI: OnEndDrag: Returning to parent");
ReturnToSlot();
//ReturnToSlot();
}
else
{
@ -180,7 +203,12 @@ namespace SimpleInventorySystem
//Debug.Log("OnBeginDrag");
canvasGroup.alpha = .7f;
canvasGroup.blocksRaycasts = false;
SetImageScale(1);
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldImageSizeDelta.x);
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldImageSizeDelta.y);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldSizeDelta.x);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldSizeDelta.y);
if (slot != null)
previousSlot = slot;
transform.SetParent(canvas.transform);
@ -258,11 +286,21 @@ namespace SimpleInventorySystem
public void SetImageScale(float scale)
public void FitImageInSlot(Vector2 size)
{
image.transform.localScale /= this.scale;
this.scale = scale;
image.transform.localScale *= scale;
Debug.Log("FitImageInSlot: " + image.transform.name);
float ratio = size.y / image.rectTransform.sizeDelta.y;
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.y);
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
/* image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);// = new Vector2(image.rectTransform.sizeDelta.x * ratio, size.y);
Debug.Log(oldImageSizeDelta + ", " + oldSizeDelta);
this.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y); ;*/
//image.transform.localScale *= ratio;
//this.scale = scale;
//image.transform.localScale *= scale;
}
public void SetSlot(SlotUI slot)
@ -274,7 +312,7 @@ namespace SimpleInventorySystem
// TODO: Make sure it was dropped somewhere, if not, return it to the original parent
public void ReturnToSlot()
{
if (previousSlot != null)
if (previousSlot != null && !isDragging)
{
Debug.Log("RETURNED: " + previousSlot.gameObject.name);
previousSlot.DropOntoSlot(this.gameObject);
@ -284,6 +322,10 @@ namespace SimpleInventorySystem
// Start is called\ before the first frame update
void Start()
{
oldImageSizeDelta = image.rectTransform.sizeDelta;
oldSizeDelta = this.rectTransform.sizeDelta;
// TODO: Possibly have item image scale into slot here.
imageSizeOnGrid = new Size(width * InventorySystem.instance.DefaultSizeOnGrid.Width, height * InventorySystem.instance.DefaultSizeOnGrid.Height);
if (canvas == null)
@ -391,17 +433,17 @@ namespace SimpleInventorySystem
void FixedUpdate()
{
if (isDragging)
{
// TODO: fix this
rectTransform.position = InventorySystem.instance.MouseInCanvasPosition;
}
}
// Update is called once per frame
void Update()
{
if(PointerIsHoveredOver && InventorySystem.instance.DraggedItem == null)
if (isDragging)
{
// TODO: fix this
rectTransform.position = InventorySystem.instance.MouseInCanvasPosition;
}
if (PointerIsHoveredOver && InventorySystem.instance.DraggedItem == null)
{
if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame)
{
@ -428,32 +470,48 @@ namespace SimpleInventorySystem
if (InventorySystem.instance.PressedKeyRotation(true))
{
//Debug.Log("Rotate");
Transform handler = transform.Find("Handler");
handler.Rotate(new Vector3(0, 0, 1), -90);
handler.localPosition = new Vector3(0, 0, 0);
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z));
//Debug.Log(imageSizeOnGrid.width + ", " + imageSizeOnGrid.height);
Debug.Log("Rotate");
RectTransform handler = (RectTransform)transform;
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)) - 90;
Debug.Log("euler" + eulerAngle);
switch (eulerAngle)
{
case 270:
handler.localPosition = new Vector3(imageSizeOnGrid.Width / 4, 0, 0);
case -90:
rectTransform.pivot = new Vector2(0,0);
rectTransform.Rotate(new Vector3(0, 0, 1), -90);
imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape;
break;
case 180:
handler.localPosition = new Vector3(imageSizeOnGrid.Width / 2, -imageSizeOnGrid.Height / 2, 0);
rectTransform.pivot = new Vector2(1, 0);
handler.Rotate(new Vector3(0, 0, 1), -90);
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
break;
case 90:
handler.localPosition = new Vector3(0, -imageSizeOnGrid.Height, 0);
rectTransform.pivot = new Vector2(1, 1);
handler.Rotate(new Vector3(0, 0, 1), -90);
imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape;
break;
default:
handler.Rotate(new Vector3(0, 0, 1), -90);
handler.localPosition = new Vector3(0, 0, 0);
handler.pivot = new Vector2(0, 1);
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
break;
}
}
if (InventorySystem.instance.PressedDropItemKey(true))
{
if(pickUp == null)
{
// TODO: Create a new pickup for items without a gameobject attached
throw new NotImplementedException();
}
isDragging = false;
InventorySystem.instance.DraggedItem = null;
InventorySystem.instance.player.DetachItemGameObject(pickUp.ItemGameObject, this);
}
}
}

View File

@ -32,10 +32,8 @@ namespace SimpleInventorySystem
}
public bool StackItemsOnSlot;
[HideInInspector] public Stack<ItemUI> stackedItems = new Stack<ItemUI>(); // WARNING: Stack can give some odd troubles with the raycast, consider revision or consideration.
[HideInInspector] public GroupSlotUI groupSlot;
public List<GroupSlotUI> groupSlots;
private AppendUI appendUI;
[SerializeField] public int cellX;
[SerializeField] public int cellY;
public bool EquipSlot;
public List<SlotUI> LinkedSlots = new List<SlotUI>();
private LinkedSlotUI linkedSlotUI;
@ -46,6 +44,7 @@ namespace SimpleInventorySystem
[HideInInspector] public LimitStackSlotManager limitStackSlotManager;
private SlotUI BelongsToItemInSlot;
public List<SlotUI> HasSlotsBelongingToItem;
public bool IgnoreItemSize;
internal ItemUI GetItemUI()
{
@ -54,8 +53,10 @@ namespace SimpleInventorySystem
public float imageScale = 1f;
public List<ItemTags> AllowedItemTags;
public List<ItemTags> DisallowedItemTags;
public bool DroppedOnFrame;
[HideInInspector] public bool DroppedOnFrame;
public bool FitItemImageInSlotImage = false;
/*public void OnDrop(PointerEventData eventData)
{
@ -83,8 +84,9 @@ namespace SimpleInventorySystem
ItemTags itemTag = itemDrop.ItemTag;
bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag);
bool disallowed = DisallowedItemTags.Contains(itemTag);
if (!allowed)
if (!allowed || disallowed)
{
return false;
}
@ -157,7 +159,11 @@ namespace SimpleInventorySystem
}
}
bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells) || (grid == null && !cell.inUse));
bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells)) ||
(grid == null && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height)));
Debug.Log("DropCheck" + (grid == null
&& !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height))));
/*Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "dropCheck: " + dropCheck);
Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "allowed: " + allowed);*/
@ -184,7 +190,8 @@ namespace SimpleInventorySystem
item.GetComponent<Transform>().SetParent(parent);
item.GetComponent<RectTransform>().anchoredPosition = GetComponent<RectTransform>().anchoredPosition;
//item.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
itemDrop.SetImageScale(imageScale);
if(FitItemImageInSlotImage)
itemDrop.FitImageInSlot(GetComponent<RectTransform>().sizeDelta);
itemDrop.SetSlot(this);
stackedItems.Push(itemDrop);
@ -217,10 +224,15 @@ namespace SimpleInventorySystem
}
HideImage();
foreach (GroupSlotUI groupSlot in groupSlots)
{
if (groupSlot != null)
{
groupSlot.OnItemDropped();
}
}
if (appendUI != null)
{
Debug.Log("Test");
@ -426,13 +438,13 @@ namespace SimpleInventorySystem
linked.RemoveDragDropItem();
}
if (groupSlot != null)
stackedItems.Pop();
foreach (GroupSlotUI groupSlot in groupSlots)
{
groupSlot.OnItemRemoved();
}
stackedItems.Pop();
UnsetCell();
SetRenderItemUIPropertyValue();
@ -539,8 +551,6 @@ namespace SimpleInventorySystem
public void SetCell(Cell cell)
{
this.cell = cell;
cellX = this.cell.X;
cellY = this.cell.Y;
}
internal void HideImage()

View File

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