exp categories and notable unlocks added

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0ceanSlim 2023-10-13 13:05:26 -04:00
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@ -11,6 +11,11 @@
- [Miscelanious/Global Contracts](#miscelanious/global-contracts) - [Miscelanious/Global Contracts](#miscelanious/global-contracts)
- [Contract Rewards](#contract-rewards) - [Contract Rewards](#contract-rewards)
- [Experience Cetegories](#experience-categories) - [Experience Cetegories](#experience-categories)
- [Combat](#combat)
- [Treatment](#treatment)
- [Exploration](#exploration)
- [Looting](#looting)
- [Crafting](crafting)
- [Notable Unlocks](#notable-unlocks) - [Notable Unlocks](#notable-unlocks)
- [Skills](#skills) - [Skills](#skills)
- [Strength](#strength) - [Strength](#strength)
@ -52,8 +57,69 @@ All contracts offer rewards, typically in the form of experience and in-game cur
### Contract Difficulty: ### Contract Difficulty:
The difficulty of contracts varies depending on the type of contract and the player's level. Daily and weekly contracts are generally easier than story and bonus contracts. Miscellaneous/global contracts are also typically easier, but they can take a long time to fulfill. The difficulty of contracts varies depending on the type of contract and the player's level. Daily and weekly contracts are generally easier than story and bonus contracts. Miscellaneous/global contracts are also typically easier, but they can take a long time to fulfill.
## Experience Categories ## Experience Categories
There are a number of ways to earn experience through normal gameplay. These are broken down into seperate categories in the section below.
### Combat
- **Damage:** 1 XP per HP taken from an enemy.
- **Headshot:** 25 XP.
- **Longshot:** +0.125 XP for every foot past 100.
- **Kill Streak:**
- For every consecutive kill:
- 1st kill: 10 XP.
- 2nd kill: 15 XP.
- 3rd kill: 20 XP.
- 4th kill: 25 XP.
- 5th and beyond: 30 XP each (max 500 additional XP per kill).
### Exploration
- **New City:** 2000 XP.
- **New Town:** 500 XP.
- **New Village:** 200 XP.
### Treatment
- **Fix Bleeding:** 25 XP.
- **Healing:** 1 XP per HP Healed.
- **Food Consumption:** 1 XP per Energy Restored.
- **Drink Consumption:** 1 XP per Hydration Restored.
- **Surgery:** 1 XP per HP Recovered with surgery.
### Looting
- **Unlocking Doors:**
- 50 XP for easy locks.
- 100 XP for the medium locks.
- 250 XP for the hard locks.
- 500 XP for the expert locks.
- **Search:** 1 XP per slot searched.
### Crafting
- 1 XP for each ingredient used per craft (crafting requires time per item, so you start a craft, wait for the timer, and collect the item and XP when done crafting).
- 1 XP per item you retrieve from the scrapper.
## Notable Unlocks ## Notable Unlocks
| Lv | Notable Unlock |
|--- |----------------------------------------------------- |
| 5 | Pick Easy Locks |
| 10 | 1x2 Med Pouch Size |
| 15 | 1.1x Health Multiplier |
| 20 | 1x3 Med Pouch Size, Stash Size Increase to 300 |
| 25 | 2.5x XP Multiplier |
| 30 | 1.2x Health Multiplier |
| 35 | Pick Medium Locks |
| 40 | 2x2 Med Pouch Size, Stash Size Increase to 400 |
| 45 | 1.3x Health Multiplier |
| 50 | 5x XP Multiplier |
| 55 | Pick Hard Locks |
| 60 | 1.4x Health Multiplier, Stash Size Increase to 550 |
| 65 | 2x3 Med Pouch Size |
| 70 | Pick Expert Locks |
| 75 | 10x XP Multiplier |
| 80 | 1.5x Health Multiplier, Stash Size Increase to 800 |
| 85 | 2x4 Med Pouch |
| 90 | 1.6x Health Multiplier, Stash Size Increase to 1000 |
| 95 | - No damage taken from dehydration
| | - Equipped Primary weapons do not add up to the weight of your character
| | - Maximum increase in the speed of surgery +40%
| 100| - Stamina (+20%)
| | - All Bleeding Stops on its own
| | - No HP Penalty for Restored Body Parts
## Skills ## Skills