32 lines
711 B
C#
32 lines
711 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class AppendUI : MonoBehaviour
|
|
{
|
|
public Transform AttachToTransform;
|
|
public GameObject PrefabUI;
|
|
private GameObject instantiatedUI;
|
|
|
|
public void AppendUIToTransform()
|
|
{
|
|
if(PrefabUI != null && AttachToTransform != null)
|
|
{
|
|
instantiatedUI = Instantiate(PrefabUI, AttachToTransform);
|
|
}
|
|
}
|
|
public void RemoveUIFromTransform()
|
|
{
|
|
if (instantiatedUI != null)
|
|
{
|
|
// TODO: May need to add more here
|
|
Destroy(instantiatedUI);
|
|
}
|
|
}
|
|
|
|
public GameObject InstantiatedUI()
|
|
{
|
|
return instantiatedUI;
|
|
}
|
|
}
|